统一入口 / 統一受付

选择一种任务来源,填写必要信息。Route 1 只是预留入口。 / 依頼元を選び、必要情報だけ入力します。Route 1 は予約入口です。

输入路线 / 入力ルート

请选择任务从哪里来。Route 3 是最常用的手动输入入口。 / 依頼元を選んでください。Route 3 は通常の手動入力です。

Route 1 预留字段 / 予約項目

Reserved only. Do not fetch data or build direct integration without later approval.

Route 2 来源字段 / ソース項目

Fill only what is available from an external export, design notice, or business request.

Route 3 最小手动输入 / 最小手動入力

Keep it light. TDPF should infer, research, and ask only essential follow-up questions.

可选补充信息 / 任意の補足情報

Leave blank when unknown. This is support, not a requirement.

附件板 / 添付資料ボード

Classify visual evidence when available. Early Route 3 concept work may proceed without attachments.

递交 / 提出

填写完成后递交到 TEAMSTYLE AI Platform 后端。若当前以本地文件方式打开,则会退回为复制递交内容。 / 入力後、TEAMSTYLE AI Platform バックエンドに提出します。ローカルファイル表示時は依頼文コピーに切り替わります。

递交内容预览 / 提出内容プレビュー

这里会自动整理成 AI 可以理解的任务内容。 / AIが理解しやすい依頼文として自動整理されます。


              

Judgment Gate

Performance Judgment Identity Judgment Aesthetic Direction Client Will Judgment

任务状态 / タスク状況

Boss / owner view for submitted tasks, AI outputs, attachments, and feedback.

任务列表 / タスク一覧

显示最近 200 个任务。 / 最新200件を表示します。

任务详情 / タスク詳細

尚未选择任务 / タスク未選択
提交任务后,或从左侧列表选择任务。 / 依頼提出後、または左の一覧から選択してください。

提案包生成 / 提案パッケージ作成

Draft Proposal A / B / C with judgment-led differences before image generation.

四部分设计判断 / 4分類デザイン判断

提案差异计划 / 提案差別化プラン

Proposal A

Proposal B

Proposal C

Proposal Markdown


              

Task 001:日本国家躲避球队队服提案 / 日本代表ドッジボールユニフォーム提案

Route 3 test output. All images are design proposal images, not final production artwork.

核心研究理解 / 中核理解

Dodgeball is a high-reaction team sport built around throwing, dodging, catching, blocking, court spacing, and fast elimination logic. The Japan national-team direction should feel representative, disciplined, official, professional, and honorable, not like a casual school-game uniform.

输出定位 / 出力位置づけ

Three comparable proposal directions were created for home and away match kits. The designs translate sport characteristics into visual systems: trajectory arcs, evasion grids, and impact bursts.

四部分设计判断 / 4分類デザイン判断

1. Performance Judgment / パフォーマンス判断 The uniform should support quick throwing, dodging, catching, sudden direction changes, and repeated indoor competition movement. It should suggest lightweight athletic fabric, readable numbers, and clear home/away usability.
2. Identity Judgment / アイデンティティ判断 The wearers are national-level dodgeball athletes representing Japan. They should appear disciplined, fast, serious, coordinated, and worthy of competition. Japan cues should be recognizable without relying on protected marks.
3. Aesthetic Direction / 美的方向性 The aesthetic combines Japanese restraint with modern professional sportswear. Acceptable routes include official speed, tactical minimalism, and tournament impact. Avoid childish graphics, chaotic flames, anime character language, and militarized rising-sun ray treatment.
4. Client Will Judgment / 顧客意向判断 No real client decision-maker was provided, so the set balances adoption logic through a safer official option, a premium tactical option, and a bolder tournament statement option.

Proposal A / B / C - Redo V3

Redo V3 returns to high-resolution proposal images. The uploaded development plan and tech pack inform fit realism, raglan shoulder logic, layered shorts, and dodgeball-specific movement, but do not replace proposal-image expression.

Proposal A Kireaji Throwline Japan dodgeball uniform design

Proposal A:Kireaji Throwline

Official national-team kit built around clean throwing trajectory and restrained Japanese precision.

official throw line clean adoptable
Proposal B Muscle Fit Evasion Japan dodgeball uniform design

Proposal B:Muscle Fit Evasion

Competition-first direction using court logic, evasion pathing and shoulder-raglan structure.

performance muscle fit evasion court logic
Proposal C Blade Reaction Japan dodgeball uniform design

Proposal C:Blade Reaction

High-energy match kit with sharp reaction blades, avoiding splatter and chaotic impact graphics.

reaction blade clean impact tournament

Redo V3 responds to review command TSCMD-20260629-0003. It keeps the useful speed and Japanese restraint logic, improves fit realism, removes the突兀 front circle, reduces fragmented constellation detail, and avoids dirty splatter language.

流程薄弱点 / 現時点の弱点

No real federation identity assets No product base template AI badge/text needs correction No customer preference data No attachment classification tested

Review & Revision Command / レビュー・修正指示

Use this to turn human judgment into a clear next-step instruction. 保存到本页记录;如填写后端任务 ID,也会写入该任务 feedback。


          

TEAMSTYLE AI Platform Concept

One company platform for collaborating with AI employees across Codex projects.

Core Positioning

Employees use buttons

Simple task entry, output review, and feedback controls.

The company accumulates capability

Every useful task can strengthen protocols, templates, memory, and judgment.

The outside world sees efficiency

Faster proposals, clearer handoff, better review rhythm.

Competitors cannot see the system

The compounding structure stays inside TEAMSTYLE's AI platform.

Platform Applications

TDPF

Design proposal factory. Intake, judgment, AI proposal images, designer notes.

AI Task Desk

Plain employee task submission. Routes requests to the right Codex project.

Project Memory

Reusable outputs, feedback, corrections, and decision records.

Review Board

Human review, approval, rejection, and revision instructions.

Operating Idea

Employees use one web interface. Behind it, specialized Codex projects act as AI employees with their own protocols, templates, and memory. TDPF is the first module focused on performance-and-identity design proposals.

One employee-facing web entry Many Codex-backed AI workers Human review remains required No final production artwork

Hidden Capability Stack

constitution rules templates workflow asset loop feedback loop Codex projects